ReadonlyaudioThe global AudioContext.
ReadonlychannelsChannels in this bus.
ReadonlyclockThe global Clock.
ReadonlygainThe GainNode of the audio bus, used to control the master volume.
Get the base audio latency, this is calculated by (AudioContext.baseLatency + AudioContext.outputLatency).
Get the volume of this audio bus
Set the volume of this audio bus
An audio bus is the root entry of the whole audio system. You music create it first to use the audio.
The audio bus only handles the core part: the global AudioContext, the global Clock, and with a master GainNode for controlling the master volume.
Audio bus itself doesn't handle anything about Clip, you must create at lease one Channel to play a Clip:
You can adjust the master volume by setting Bus#volume: